In the year 2016, the learning experience will take users to new heights in their respective education preference. The use of gaming feature will allow the user to recall 90% of what they need to grasp. Cloud-based technologies will see growth in big-data storage and security of public servers will be enhanced. The mobile phone will be highly used by many to access course work, and the use of micro-location technologies will see users benefit from any location they are in at their convenience. More automated tools will be designed with a specific algorithm to suit the users based on their level of skill and knowledge.